Nau mai, haere mai!
Unleash your students' digital creativity!
The DigiAwards enables primary and intermediate students from throughout Waitaha to design, develop and showcase their digital outcomes.
There are so many positive and exciting things happening in our city so the theme for DigiAwards 2019 is:
Or you can enter under a self-chosen theme. Find out more about the theme, categories and criteria below.
This is what teachers said about last year's event...
"Your competition is a great platform for me and the children to 'do' challenging DT (Digital Technologies) based work."
"Digiawards encourages and inspires students to think creatively and use their imagination. It encourages the idea of students to become entrepreneurs and find solutions to problems the world faces."
"INCREDIBLE! Community and students were extremely supportive and excited to be a part of it. Students share it as a highlight of the year. It has inspired students to take risks and try new things."
All entries must reflect a theme.
This year educators and students can choose to base entries around the 2019 DigiAwards theme, or enter under a self chosen theme.
Students can interpret themes in their own way so long as their entries clearly reflect the theme and the audience can see this.
The theme for DigiAwards 2019 is: Innovative Ōtautahi!
This theme was selected to reflect all the exciting, creative initiatives happening in and around Christchurch as our city regenerates. We hope this theme will excite students and foster creativity and innovation.
Educators and students wanting to submit entries under a self chosen theme choose their own key concept to focus projects on.
Please ensure that all entries meet the following criteria. To ensure the DigiAwards are fair, entries that do not meet the following criteria will not be judged.
All entries must be the original work of the student/s submitting the entry. Any other media content, such as images and sound, need to adhere to appropriate Creative Commons licensing. See our list of supporting Creative Commons websites in supporting resources.
All entries must be created after 1 February 2019.
The entry form will need to be completed in full for an entry to be judged. (This will be made available in term 2, 2019)
A link to a 'Public' file/resource needs to be provided for each entry to be marked. Please do not send in 'source' files. For example, entries can be uploaded onto a YouTube account with the privacy option on 'Public', or be able to be viewed independently.
The person completing the entry form (available soon) will need to indicate they have read the DigiAwards terms and conditions.
Year 0–Year 8 students from the Canterbury region can enter the DigiAwards. Students will be categorised in the year groups below:
- Year 0–Year 2
- Year 3–Year 4
- Year 5–Year 6
- Year 7–Year 8
If students working on an entry are from a range of ages, please select the year range that the oldest student falls into.
An adult will need to be identified in the entry form. We recommend that the adult fills in or supports students to complete the entry form. Parents or caregivers may enter a home-schooled student or students.
Key 2019 events / dates
May 1, 3.30–4.30PM: The DigiAwards webinar. Find out more and register here »
Term 2–Date TBC: Free teacher/student DigiAwards workshop. This is currently being planned–more details to follow.
July 22: Competition entry opens.
September 20: Competition entry closes.
November 13, 7–8.20PM: DigiAwards celebration evening.
Where: Charles Luney Auditorium, St Margaret's College: 12 Winchester Street, Merivale, Christchurch.
Please arrive and be seated by 6.50 pm.
Prizes: All participants/groups receive a certificate and a range of prizes will be awarded to the schools of successful winners.
DigiAwards and the National Curriculum
By participating in the DigiAwards, schools can help realise the New Zealand Curriculum vision of our young people being confident, creative, connected, actively involved, lifelong learners.
The DigiAwards provides an opportunity for our learners to:
- experience learning that is underpinned by the high expectations and future focus principles
- explore the values of excellence, innovation, inquiry, and curiosity
- develop key competencies
- achieve learning outcomes described in the English and Technology learning area, in particular the digital technologies areas of the Technology learning area.
The two new technological areas are:
Computational thinking for digital technologies – Students will develop an understanding of computer science principles that underlie all digital technologies. They’ll learn core programming concepts so that they can become creators of digital technology, not just users.
Designing and developing digital outcomes – Students will learn how to design quality, fit-for-purpose digital solutions.
The infographic below, from Kia Takatū ā Matihiko (Digital Readiness), highlights the differences between e-Learning and digital technologies and unpacks the desired outcomes of the revised National Curriculum. The content ringed in blue makes sense of the new technological areas and offers examples of digital technologies in action.
DigiAwards is consistent with an emphasis on future focused pedagogies, enabling primary and intermediate students to design, develop, and showcase digital outcomes. Learners who engage with DigiAwards will move from learning WITH technology to learning ABOUT technology, meeting the intent of the revised National Curriculum.
DigiAwards also supports learning around the design and visual communication technological area in The New Zealand Curriculum. Students who create entries for DigiAwards learn to apply design thinking as they develop ideas and respond to a brief.
The three strands of the technology learning area in the New Zealand Curriculum – Technological Practice, Technological Knowledge, and Nature of Technology – can all be explored through DigiAwards projects.
Te Marautanga o Aotearoa
In the Hangarau Wāhanga Ako, there are two new tupuranga (learning areas):
Te Whakaaro Rorohiko (Computational thinking) – Express problems, formulate solutions and solve them using algorithms, programme and data representation in te reo Māori.
Tangata me te Rorohiko (People and computers) – Design and develop digital outcomes to improve the lives of whānau, iwi, hapū and the environment.
These new tupuranga support rangatahi to learn to become skilled creators, rather than just consumers, of digital innovations and inventions.
Kia Takatū ā-Matihiko | Digital Readiness
Kia Takatū ā-Matihiko - the National Digital Readiness programme has been developed to ensure teachers and kaiako are ready to implement the new digital technologies content.
Technology in the New Zealand Curriculum
Find out more about technology and the two new digital focused technological areas in The New Zealand Curriculum.
Digital technologies curriculum support
Technology Online offers a range of information, professional learning opportunities, resources, case studies, and innovative ideas around the revised technology learning area.
Digital technologies spotlight
This spotlight from New Zealand Curriculum Online explores the revised technology learning area, helping you understand the changes and support available. Find short videos, group activities, and opportunities for personal reflection.
Digital technologies and the national curriculum
This section of Enabling eLearning provides information, teaching ideas, and links to stories, resources, and professional learning opportunities around the revised technology learning area.
Digital technologies questions and answers
On this page you can find answers to the most common questions educators have been asking about digital technologies within the revised technology learning area.
Horizons and Connect School programmes
These programmes at Tūranga provide learning experiences in a technology-rich environment.
Fab Lab Christchurch
Thursday Fab Lab workshops are designed to develop competence in a particular Fab Lab skill.
Instructional series – Connected
The following issues of Connected focus on computational thinking for digital technologies and designing and developing digital outcomes.